About the Game

Orbit Rush: Journey to the Sun is a solo 2D space platformer where you travel through the solar system, starting at Neptune and working your way toward the Sun. 

Each planet has its own level, with different obstacles and hazards such as asteroids, gravity storms, and ring blades.

Your goal is to collect fuel, protect your health and shield, and safely reach the warp gate at the end of each level. Along the way, you will need quick reflexes, good timing, and smart decisions about when to grab resources and when to avoid danger. As you move closer to the Sun, the levels become more challenging until you finally reach the Sun boss level.

The game mixes space exploration, arcade-style action, and resource management to create a fun journey across all eight planets + the Sun.


Meet the Team!

Camber Boles - Project Manager & Player Dev

Camber Boles is a student in George Mason University's Bachelor of Individualized Study program studying Gamified Education for Equity with a minor in Computer Science. It has been teaching game development and programming for three years and plans to become a special education teacher. In their rare moments of free time, they enjoy crafting and reading nonfiction.

Mekdem Seyum - Game Designer & Level Dev

Mekdem Seyum is a Computer Science student at George Mason University with a passion for game development and software engineering. Designed and implemented the game's planetary progression, unique level mechanics, and gameplay systems in Unity. Outside of development, I enjoy playing strategy games like chess and checkers, taking long walks, and exploring new technologies.

Manal Trombati - Audio Visual Artist & UI Dev

Manal Trombati is a student at George Mason University studying Computational and Data Sciences with a minor in Computer Science. Her interests include planning events, reading, and building and training machine learning models for projects related to environmental and animal conservation.

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